However this is my final colour scheme for my Tyranids (note it isn't actually as shiny as the first photo looks, bloody flash :-P):
Documenting My exploits in the 41st Millennium as well as a few other things from time to time
Tuesday, 12 April 2011
Tyranids Colour Scheme!!
However this is my final colour scheme for my Tyranids (note it isn't actually as shiny as the first photo looks, bloody flash :-P):
Monday, 21 March 2011
Breaking in the Nids
(Picture By Adrian Smith, taken from GW website, used without permission)
Monday, 17 January 2011
Tale of (TBC) Gamers
From November 2009 till February 2010 I took part in a ‘Tale of four gamers’ type event with a couple of my friends. Although my end score was relatively low, due to the steep learning curve of the Tau army combined with my slow painting and few opportunities to get practice games in, it was a great motivator to get the majority of my Tau army painted in a relatively short space of time. Far quicker then I would normally have be able to. Although I met relatively few of the deadlines and came last overall it was a fun challenge that I relished.
So when my friend suggested running another one this year, I thought it would be a great opportunity to make a start on my new Tyranid army.
I previously played Tyranids in second addition, though stopped about halfway through third edition, my Black Templars were my new favourite army at this point, although I still continued to collect Tyranids just didn’t put them together. I was tempted to start them on the previous ToFG competition, but fancied collecting a shooty army instead. Hence collecting my Tau. Although my desire to collect another Tyranid army has never dwindled. Unfortunately I sold my big pile of Tyranids a few years ago. So I’ll be starting my army from scratch.
I won’t reiterate the rules here, the event organiser has made quite a comprehensive post of all the details Here. There are a couple of differences for the latest event though. The major one that will help me out is the extended deadlines. With having approximately 8 weeks to complete the 500 point blocks rather then the 1 month which I struggled with previously.
One of my main concerns with collecting the Tyranids for the escalation (if I decide to go) is the first 500 points. Played using combat patrol rules, So no toughness 6+, no 2+ saves, no more then 2 wounds. So no Hive tyrant, no Tyranid prime, no Tyranid warriors, no Tervigon, no Shrikes and no Trygon Prime. Leaving me with only one option for synapse, Zoanthropes. Which aren’t ideal in a combat patrol army. If facing an opponent with a psyker in, they can get shut down far too easily, leaving me without any anti tank.
Any suggestions?
Saturday, 3 April 2010
Tale of Four Gamers: Apocalypse
Shas O'Kunas coughed up a mouthful of blood, the stimulant injectors in his suit taking the edge off his pains but it was still agonising. He looked up at his attacker powerless to do anything. As the chaos marine raised his blade to finish his existence, it's shimmering energy field seeming to hunger for his blood. O'Kunas looked out of his shattered visor, determined to face his death head on. The chaos marines' head disintegrated before he could land his blow. The rest of his squad was perforated by fire from the XV9 battlesuits, forcing them to go to ground. He sent a coded message to the XV9 thanking them. But advising them to secure the objective and get out of there, the battle was lost. With that O'Kunas blanked out.
Tuesday, 16 March 2010
Tale of Four Gamers: Situational Update
Thursday, 4 February 2010
Tale of Four Gamers: Tournament army list
For this list I would be using the models that I have painted over the last three months. So my list for the tournament was as follows:
Shas'el: Plasma Rifle, Missile pod, multitracker, hardwired multi tracker with 2 shield drones, bonding knife 122pts
Crisis Team 1: 2xShas'ui with plasma rifle and TL missile pod
Crisis Team 2: 2xShas'ui, 1xShas'vre, 2flamers and TL missile pod on the ui, AFP, missile pod, HW drone controller with 2 gun drones, bonding knife and multitracker on the vre.
Firewarriors x 7 shas'ui with bonding knife (x2)
Firewarriors x 7
Pathfinders x 5 railrifle x1 (x2)
Devilfish, disruption pods, flechettes (x2)
Hammerhead, railgun, burst cannons, multitracker, flechettes, disruption pods (x2)
Broadside shas'ver, plasma rifles, HW targetting array, HW multitracker, Drone controller 2 x shield drones bonding knife.
This was the list i took to the tournament. Think i might have to mix it up a little for the apocalypse game.
Any thoughts?
Tuesday, 26 January 2010
Wednesday, 20 January 2010
Battle Report.
Went to the local gamesworkshop this evening to try to get a little more practice in with my tau before the tournament at the end of this month. With my 1500 point army just about finalized. I arrived at the shop to find they have started a table booking system. Meaning I wouldn't be able to get a game till 8.
When I did finally get a game it was a 3000 point a side match up with two players a side. I ended up playing alongside a space marine army against a necron and chaos marine army. Here are the army lists from what I remember.
Chaos:
Daemon prince.
Dreadnought
10 man assault squad
5 terminators
Terminator lord
Tooled out chosen x 9
Two small chaos marine squads
Necrons:
Nightbringer
Necron lord
2 scarab swarms
3 heavy destroyers
At least 2 large squads of necrons (they were all piled together behind a building
Monolith
Marines (allied)
Landraider
Dreadnought
Ironclad
Sternguard
Terminators
Chapter master
Drop pod
Landspeeder typhoon
Razorback
2 squads of tactical marines.
(not even sure this list is legal)
Tau (me)
Shas'el
2 crisis suits PG + MP
3 Crisis suits F +TLMP
Drones for above.
3 squads of 7 firewarriors
2 squads of 5 pathfinders 1 rail rifle in each.
Devilfish x 2
Hammerhead x 2
1 broadside
Pitched battle game type anniliation.
Turn 1:
We won the roll for setup and opted to set up first. However they managed to steal thr initiative and get first turn.
C&N: The prince and chaos jumpackers shot forward. The mainstay of the necron army remained hidden behind the building. While the heavy destroyers started taking potshots at my devil fish.
The only shooting from the chaos marines killed one sternguard while the necrons blew the burst cannon off one of my devilfish. (I think its important to note here that i didnt make a single one of my 6 disruption pod saves in this game).
T&M: Massed fire from the marines and tau killed of the assualt marines. While the broadside and hammerhead failed to damage monolith the other hammerhead missed a heavy destroyer. Missile pods from one of the crisis teams manages to shake the dreadnought. While the only disembarked firewarior squad shot up 3 chaos marines from one of the smaller squads.
Turn2:
C&N:
The daemon prince moved in position to charge my deathrains and a tactical squad the ctan shot at and stunned a dreadnought. The heavy destroyers continued to shoot at my two devilfish with no effect. Other then that there was no shooting on the chaos or necron part.
The prince charged my deathrains which I foolishly forgot to pull back last turn, along with the marine tactical squad. Slaughtering 5 marines causing my suits to flee off the table. Not before they caused 2 wounds back though, got to love strength 5.
T&M:
The space marines and tau arranged themselves to take full advantage of the chaos marines they could see. The terminator squad prepared to join the fray against the Deamon prince. Shooting.g wise the chapter masters orbital bombardment destroyed the monolith. (being as the heaviest ground based guns failed miserably last turn). The only real shooting was the two hammerhead failing to hit the heavy destroyers the broadside failing to hit the destroyers. The firewarriors failing to wound the destroyers, the missile pods on the other crisis squad doing the same. (although this want helped b the necron player saying they were T6 when I think the are 5, unintentional though I think) and the landspeeder typhoon took out the chaos dreadnought.
In the assault phase the terminators finished of the prince losing one of their number.
Turn 3:
C&N: The chaos chosen and terminators managed to turn up this turn. The chosen outflanked behind one of my firewarriors squads. The terminators deep striked near one of my devilfish. The heavy destroyers fired at my fish again taking the burst cannon of one and shaking the other. The newly arrived terminators unleashed hell from their combi bolters including melta gun at my pathfinders. Killing a total of one. :-P.
The chosen decimated the firewarriors shockingly enough. And consolidated towards my crisis suits.
T&M:
The marine army started to swing round to face the newly arrived chaos forces. While the crisis suits moved forward to rapid fire on the terminators. Feeling sneaky. I rotated the fish and tankshocked the chosen. To my delighted they broke. At this point I forgot about the trapped rule meaning that the chosen would have been destroyed. However as it was they spent the rest of the game running. The pathfinders opened fire marking the terminators for the plasma guns of the crisis suits which killed 3 of them. The commanders missile pod killing off another. After the space marines killed the final terminator and took a wound of the lord. The broadside opened fire killing the lord outright. The hammerhead fired submunitions at the Necrons that were visible. Knocking 5 off their feet (3 didn't get back up again) the other railhead missed the heavy destroyers again.
Turn4:
C&N: The necron player finally decided to start getting his hands dirty with the ctan destroying a razorback then the embarked squad in assault. The heavy destroyers finally cracked one of the fish. The resulting explosion. Wounding each of my 3 remaining suits.
Due to time constraints that was all we got to play. So despite an extra turn the C&M players could not pull anywhere near our kill points. Tau for the win.
Units of note.
Hammerheads for repeatedly missing.
Broadside for splatting the chaos lord
The devilfish that shocked the chosen.
The fireknifes for their kills.
The railrifles for their complete inability to hit anything.
Any thoughts?
Monday, 18 January 2010
Tale of four gamers: Hammerhead WIP
Tale of four gamers:Hammerhead No2
Photos soon
Friday, 8 January 2010
ToFG: Month two (and a half :-P)
Thursday, 7 January 2010
ToFG: Late, and late again!
I think the mistake I have made is trying to do one devilfsh the same as my suits. I'll post pictures later and you'll get the idea. It has taken about 6 times as long to complete the main body of the devilfish this way. (the main colours on the first DF took my approx 45mins. By the time I had finished highlighting the second one it had taken nearly 6 hours!!)
On the plus side, the broadside looks amazing as do the crisis suits and firewarriors. I'll post pictures soon.
Monday, 4 January 2010
Tale of Four Gamers: Games!
Sunday, 3 January 2010
December Painting
Januarys painting hopefully won't be as much as a problem. With only 10 pathfinders and a hammerhead to paint.
(probably be late for that as well)
Thursday, 17 December 2009
A bit of background
As two of the other participants in ToFG are writing a bit of background for their armies. I thought it fitting that I do the same for my tau army, not to mention that it's entirely fluffy. So here is my attempt at creative writing.
O'Kunas watched carefully as the scenes of battle replayed on the viewer. As much as he told himself it was to gain tactical insight into his enemies, there was a slight sense of satisfaction in seeing the barbaric Orks and vermin Gue'la butchering each other in the ancient ruins of the previous human settlers of this planet. He wondered briefly what brought the humans back here after so long. Whatever it was they wouldn't succeed.
There was a tense moment on the Tau stealth-ship when the Imperial Valkyrie had nearly crashed into the stealth shielded reconnaissance drone. However the humans remained ignorant of the Tau's presence.
"Shas'O?" Enquired a respectful voice from the back of the command deck, "It seems the Gue'la and Orks are determined to kill each other. How do you wish to proceed?"
"Their conflict will serve to sow confusion amongst the Gue'la forces, it will shadow our movements, allow us to strike hard and fast where they least expect it. Commander Shadowsun has ordered us to secure this planet within the next three months. We will succeed."
O'Kunas turned to face his second "So El'Savon what news from the pathfinders teams to the south?"
"They have engaged and destroyed a small Gue'la outpost, opening a small hole in the humans defensive grid. The Fio estimate that it will be several weeks before the Gue'la have the time and resources to rebuild."
O'Kunas considered this for a few seconds. "That is our opportunity then, we will land a spearhead, take out whatever resistance remains. Our forces will then engage in hit and run attacks against both the Gue'la and Ork forces."
"Would it not be more productive to allow our foes to destroy each other?"
"I have considered this possibility, By my estimates both sides are fairly evenly matched, If we allow this conflict to continue we risk not being in the strongest position when their reinforcements arrive."
"Very well Shas'O." Replied El'Savon, He hesitated before asking his next question. "What of the marines? the ones that don't follow the humans corpse god?".
O'Kunas paused, the so called chaos marines presence was worrying. They were an unknown variable, their attacks seemed to lack any sort of military cohesion, appearing at random across the planet. How they had gotten onto the planet also remained a mystery. Their own ship was equipped with an advanced Cloaking Field and sensor technology which kept them hidden from the ork junker floating near the edge of the system and the Gue'la orbitals. However no sign of any chaos starship had been detected.
"They are of no concern for the moment, we pursue our goals first. We force the humans to quit the planet, engaging and destroying the Orks as we encounter them. Once we have Established a strong military presence we deal with the chaos marines when their agenda becomes clear. El'Savon, you will lead the spearhead."
"As you wish Shas'O, For the Tau'va"
"For the Tau'va"
Monday, 14 December 2009
ToFG: No games and painting update
Have to head to the local GW see if I can get a game in there at some point.
Painting thus far this month hasn't really been going too well thus far. With the only day I have realy had off work been spent Christmas shopping. However in the little spare time I have had available. I have managed to assemble two devilfish, 12 firewarriors, 3 crisis suits and cleaned most of the mould marks off of the weapons and firewarriors. The Crisis suits have also had magnets glued into drilled recesses at certain points. All of these have also been undercoated and base coated. Hopefully when I start my holiday I'll be able to start painting proper.
Thursday, 10 December 2009
Death Guard saturday
so my list will consist of the following:
-ShasO plasma rifle, missile pod, multi traker, bonding knife, stimulant injector 127
-2xShas'ui plasma rifle, missile pod, drone controllers, 1 shield drones, 2 gun drones 154
-Shas'el cyclic ion blaster,missile pod,bonding knife, 2 gun drones 102
-2xShas'ui missile pod TL, fusion blaster, 110
-8 firewarriors teamleader, in fish with pods and multi tracker 185 (x2)
-Ion head,dis pods, multi tracker, burst cannons 130
total 993
I'm expecting the fireknifes to get one round of shooting in before they attract attention. The army is quite manoueverable and should cover 12" a turn quite easily. hopefully allowing me to deal wiith o.e elememt of the opposition at a time.
well thats the plan anyway. :-P
Monday, 30 November 2009
ToFG: End of Month One
Anyway, without further ado onto the photos:
Well now I let the judges decide my worth. Have at it guys
Friday, 27 November 2009
Firewarriors
Thursday, 26 November 2009
Magnetic Attraction..?
Over the past few evenings I have constructed three battle suits each with 6 little magnets at strategic locations. This has proved a royale pain in the arse to do, the magnets are fidely and have a tendency to not stick to plastic with super glue. But an amazing ability to stick to me. Whats really annoying though is when you finally get one in place and then realise the polarity is wrong. Which has happened numerous times.
Oh well, least its done now, just got to paint the things (and four drones) in 5 days. Working 3 off them. 12 hour shifts. I'll guess a roughly 40% chance of it happening



















