Wednesday, 13 January 2010

Titans!

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Decided to post something a little different to my tau today. So I thought I'd put up some pictures of  my Warhound Titan for your viewing pleasure. There are a few chips and scratches in the painting that will need to be re-painted This will have to wait till some point after ToFG though.

The Titan is painted in Legio Ignatum colours, although due to my main army being Black Templars the Warhound is on active deployment with them. To mark this one of the shin guards is painted in Black Templars insignia














There are two individually switched LEDs on the top to act as shield counters. There is a further red one in the cockpit.

Monday, 11 January 2010

Angels and turrets

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As pretty much everyone who reads any blogs and/or subscribes to the Gamesworkshop newsletter knows by now, blood angels are on their way.

While the news of another marine chapter isn't remotely unexpected I would have hoped that it would be time for a Templar update. Admittedly there are far older codexes out there, it seems that the templars are reduced to a one trick pony.

From the email it seems that blood angels are set to be a deep striking army with a good smattering of furious charge. Basic assault marines as troop choices. Which would be handy for objective grabbing. I would also imagine some ability to charge on a deep strike ala vanguard veterans.

With all the latest releases for marines (chaos included) I'm hoping that they haven't exhausted their creativity for combat marine armies by the time they reach templars.

For my tofg this month I have so far been working on my hammerhead. I have been working on a way of making the turret able to rotate, detach and accept different weapons. This will see full use in my next vehicle the skyray-ion-rail-head.

Friday, 8 January 2010

ToFG: Month two (and a half :-P)

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So for my ToFG for december I did 1 broadside, 2 devilfish, 10 firewarriors and 3 Crisis suits. For other participants entry's check out the following links: Ginge - Orks Chris - Imperial Guard and Rich - Chaos Marines

Tau Broadside, From Forgeworld with plasma rifles


Tau Crisis Team 2



Tau Crisis Team 1







Tau Devilfish



Tau month 2 family photo




Game set-up

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Thursday, 7 January 2010

ToFG: Late, and late again!

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Well despite the two snow days, my tau army is still not going to have the last things added for the the December painting by the late date. By the end of this evening I expect to have the gun drones for the devilfish yet to do. As well as guns for the crisis suits and the basing to do. It has been an epic attempt over the past few days though to try and get it completed.

I think the mistake I have made is trying to do one devilfsh the same as my suits. I'll post pictures later and you'll get the idea. It has taken about 6 times as long to complete the main body of the devilfish this way. (the main colours on the first DF took my approx 45mins. By the time I had finished highlighting the second one it had taken nearly 6 hours!!)

On the plus side, the broadside looks amazing as do the crisis suits and firewarriors. I'll post pictures soon.

Monday, 4 January 2010

Tale of Four Gamers: Games!

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As month 2 of ToFG included a bonus point for getting a game in at 1000 points, I decided it was time to introduce myself at the local GW for a Tuesday night session.

I used the same 1000Pts list for both games.

Shas’el: Plasma gun, TL missile pod, HW multitracker, HW Drone controller 2 shield drones, bonding knife

Crisis suits x 2, TL Missile pod and plasma gun

Crisis suits x 3, TL Missile pod and flamer, Team leader with HW DC 2 gun drones, Bonded.

8 x firewarriors, leader bonding knife
Devilfish, disruption pods flechettes

8 x firewarriors, leader bonding knife
Devilfish, disruption pods flechettes

Hammerhead, rail gun, burst cannons, multi-tracker, disruption pods, flechette discharges.

First Game:

The first game I played, (ever with my tau) was against a space wolves player.
From what I remember of his list:

3 x greyhunter squads (2 in rhinos 1 in drop pod)
Rune priest. (In with grey hunters)
Landspeeder tornado (MM + HF)
Wolf riders.

We played on a 4’x4’ table dominated by a fortress of redemption. (this would severely hamper my ability to add long distance support to my units) Dawn of war set-up he gets first turn. Capture and control.

My first mistake was keeping everything except my commander in reserve, I should have deployed nothing on the table to start with and brought it all on first turn. However as it was my army came on piecemeal and was taken apart in the same manner. I did do numerous things wrong in this game though. For instance, after the hammerhead blew up the first rhino, I should have retreated my battlesuits to the top of the building, admittedly a difficult terrain test, but would have prevented them getting charged and killed by the rune priest and friends.

If I had brought everything on in the first turn. Then I could have dealt with the squad that drop podded onto my objective straight away. Leaving me free to chase the rest of his army.

But hey ho, live and learn. Highlight for me had to be the flechette dischargers on the hammerhead wounding two of the wolf riders, then killing one on its death. Fun, although my opponent might disagree. Also the dinner plates of doom from the fish managed to successfully block the wolf riders advance for two turns. Died in the process. But still fun.

Game result: Space wolves 1 objective, 1 contested.


Second Game:

The second game I played was against an ork player.
From what I remember:

2 deff dreads.
2 Buggies (TL Missile)
Looted wagon, with Gazkull and nobs (7 total I think)
Small squad of grots
Shoota boy squad (15 IIRC)
Slugga boys (9+nob IIRC)

Table quarters deployment. Multi objective, I got first turn through seizing the initiative.

To start with we deployed at the same time (due to time constraints) which took away my primary advantage. So I attempted to seize the initiative with success. From 5 turns of raining TL missile pods into dreads, I successfully blew one of the arms off, and stunned it. (fantastic rolling eh!) The big fortress blocked most of my shooting and the hammer head scattering by an average of 6 inches a turn. Coupled with appalling rolls for armour penetration meant the ork lines reached mine without many casualties. (1 buggy, couple of grots, 9 boys killed with 5 turns of shooting). Crap eh?

Game ended in a draw though. I managed to keep enough models between my FW and gazkull to stop him reaching my objective. And we both contested a third objective.

Have to keep practicing.

Sunday, 3 January 2010

December Painting

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Due to lots of distractions over then past few weeks, I have been unable to meet the deadline for this months tofg. I am attempting to achieve the late deadline however have 3 models and only 4 nights left. Main problem with this is that the 3 models in question are a battlesuit and 2 devilfish. I think I am unlikely to meet even the late deadline. But I will try my best.
Januarys painting hopefully won't be as much as a problem. With only 10 pathfinders and a hammerhead to paint.
(probably be late for that as well)