Thursday 28 April 2011

ASMOH practice game

Due to my ongoing commitments I haven't had any opportunity to get some practice games in with my ASMOH list. So I headed out to my local GW to try and get a game in with my 1750 point list. I ended up playing a Demon army.

Deployment: Spearhead

Mission: Multiple objectives (5)

I won the roll for first turn and let him go first, giving me chance to rush objectives at the end.

My opponents list (from memory)
(non-preferred wave)
Keeper of secrets

Nurgle Deamon prince
Tzeentch Deamon prince
15 Deamonettes

(Preferred wave)

Bloodthrister
15 Bloodletters
5 Flamers
large unit of horrors

I castled up my army towards the back of my deployment area, keeping my small squads of firewarriors next to the devilfish for claiming objectives, but wanting to keep my pulse rifles handy for deepstriking deamons. My opponent rolled and got his non-preferred wave.

Turn 1:
He placed his nurgle deamon prince in cover next to the building on my right flank containing my broadsides and pathfinders. coming in on target, His keeper of secrets did likewise in an adjacent building, also landing on target. On the other end of my deployment area his Tzeentch deamon prince landed on target in another building. The only unit to scatter was his deamonettes who scattered towards the centre of the table, in the open, in front of most of my fire lines (oh goodie :-P). He ran his large deamons further into cover to try and keep them out of line of sight the daemonettes only managed to run an inch though so they scattered as far as possible.

My shooting saw mainly shuffling of units to try and get better fire arcs on his units (if I can see a bit of it i can shoot it, discounting weapons of course) One squad of firewarriors moved up to rapid fire at his tzeentch deamon prince (looked like he had wings=had to die). with the aid of four markerlights, a squad of broadsides and a devilfish I managed to kill him off. The deamonettes ate the majority of the rest of my units and perished, leaving 2 squads of battle suits to fire on his keeper of secrets dropping him to one wound.

Turn 2:
Rolling for reserves my opponent got his bloodthrister in near the building on my right flank (broadsides pathfinders) once again not scattering. His nurgle prince targeted my broadsides with some kind of toughness test which I passed. His keeper of secrets fleet of footed towards the same building. In the assault phase his keeper of secrets assaulted up 2 floors and across a couple of inches into my broadsides in the top of the building into a space where I had to move my broadsides to make space for the his greater deamon. His nurgle prince charged the pathfinders on the lower floor wiping them out. His keeper of secrets fluffed his attacks on my broadsides causing no wounds.

My army continued shuffling around to face the main thrust of princes and greater deamons. a squadron of fireknifes and drones taking a wound off the blood thrister.the rest of my army that could see his nurgle prince cast it back into the warp. In combat his keeper of secrets killed a broadside and put a wound on the others killing one of them off. With my return attacks my broadsides didn't get a chance to hit as my shield drone heroically flew into the deamons nether regions stripping it of its final wound (go drone :-P) now who sucks in combat?

Turn 3:
His flamers turned up in the middle of a group of battlesuits and the table edge, once again not scattering. his bloodthrister lept over the building landing in front of a hammerhead. His flamers shot at my battlesuits causing 7 wounds that I apparently don't get saves from (not sure how flamers mange this but apparently they don't allow armour saves) and 1 normal wound. A bit of wound allocation later and I had two battlesuits remaining on one wound each. His greater demon was left standing over the smouldering wreck of a hammerhead.
My turn saw me embarking firewarriors onto devilfish and racing forward to claim objectives. My fire killed of his flamers and bloodthirster, eventually. My rolling had dropped to atrocious an this point. around. Even with markerlight support my suits couldn't hit the broadside of a barn, from inside the barn. But even so I had more  then sufficient firepower to kill his current forces 3x over meaning I scrapped the last wound off his bloodthrister with precious little else left to fire.

Turn 4:
Given that the store manager was telling people to start ending games, this would be the last turn. My opponent landed his bloodletters (scattering 4") and horrors (on target) on two objectives. that were quite close to me.

My turn pretty much consisted of me moving up claiming the objective closest to me and swinging my devilfish forward past his horros disembaking my firewarriors to shot them. My other fish charged towards the bloodletters camping on an objective detaching it's drones to contest that objective. (a brief debate was had with my opponent here saying that I couldn't disembark drones cos it had moved, them saying that they had to disembark from the drone holders, despite me pointing out that they act as a open-topped transport for the drones, finally settling the debate when I said that it doesn't matter either way as they are going to be able to contest the objective with their assault move in any case)

End of game

My opponent seemed quite surprised when I stated that I had won. with 2 objectives contested and the other firmly in my hands. Even with another turn. I had plenty of forces left to carry on contesting the two contested objectives while holding my own. Had I even bothered with my 4th shooting phase His horrors would have been wiped out.

So my practice game went alright, the army worked quite well on the restricted table size with probably too much terrain most of it line of sight blocking, ideal for his highly accurate deepstriking units.

6 comments:

  1. Hi,

    It's always nice to get a good win before a tournament. I'm still dithering over my lists (with less than 24 hours to submit it).

    See you at the tournament.

    Rathstar

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  2. Without much chance for any practice I'm going for what normally works for me. Not sure how it'll do in the tournament. I'm more looking at it as a chance to get a few games in.
    Hopefully see you there

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  3. Quick couple...

    How did he go up two building levels (6") and along a couple inches to hit your models, with a 6" assault move?

    Second - are you going to ASMOH then? I know we're signed up for Blog Wars...

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  4. Friendly game so I let it slide, couple of things that were wrong in that single move though, his model also couldn't go there. The rule book states that If the model can't fit there it can't go there. So having to move my broadsides so that he could fit his model on top was wrong. But wanted to try my army in a hard game. Worth noting though my opponent (despite being a decent person to play against) bemoaned his luck loads throughout the game, despite making the majority of his armour saves and only scattering on 2 of his deep strikes.

    I am going to ASMOH, I did ask for 2 tickets (second for you) but they only had one left. Sorry mate

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  5. Oh that's fine mate I just got a terrible feeling that we'd miscommunicated and that you were expecting to meet me there or something :oP

    I did think that too, though wasn't quite sure how it worked in assaults - I know you can't do it in normal move but then you aren't allowed to invade an enemies space. Technically you could use a tactic like this to make a building potentially unassaultable, and that sees a bit cheeky to me...

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  6. Unfortunatly combat in building has a rule to counter cheesy unit placements. if you can reach the unit from the floor below then you dont need to physically move your models to the same floor. I tried to abuse this by putting my commander on the top floor of a building on a floor that was barely big enough for him then laughed and said haha you can assult him, until they pointed out ( i actually think this might have been chris ) that you can. its in the combat in ruins section of the book i think and is there mainly as some scenery can be difficult to manouver larger models around, for instance you could hide on the second floor from a winged daemon prince when in reality he could just smash you up from the ground floor anyways.

    good luck ken

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